In Flames – Game Two
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read about In Flames Game One!
The last game ended with the players, well, being crushed to death under the
immense weight of Stalk 713, brought down by the mysterious tattooed man. Why had he done this and what was the
meaning of his last words, “It has begun!”? They were his last words because surely he died in the wreckage
Act 1 – Waking Up
The players opened their eyes for the first time since the incident on Stone to
find themselves suspended in strange, green ooze. They were each stood upright in a glass tank and could see and a
scientist holding a clip board stood in the room they were in. When he saw they had opened their eyes he ran out
the room and the process of bringing them round began.
They had heard rumours that Smoke, the secret service branch of Unity, had
technology that could regenerate human tissue even after death, was that what these tanks were?
Washed and dressed, they find themselves aboard a Smoke ship traveling to the moon
of Opal. The agents on board are not very forth coming with information except to tell them that the incident they
were “involved” in has had a dramatic effect on the economy of the Flame worlds. The owners of the stalk that was
destroyed (Opal Mining Group based on Opal) have seen it as a personal attack and, with no suspects being
identified, have shut down trade with all other worlds. With so many lives depending on the resources supplied by
Opal Mining Group, panic is quickly spreading throughout the Flame worlds. After the incident, the Smoke agents had
been searching the records of Unity communications when they found their report for the junkyard. They had found
their remains and were able to resurrect them in their tanks and now they want the players to go with them to Opal
and tell the authorities there everything they know with a view to cooling their paranoia. They players were more
than willing to co-operate, especially when medals and pensions were mentioned!
However, when they arrived at the spaceport, instead of the moons officials there
to greet them, there was a squad of security puppets there to arrest them. They had no choice but to comply and go
with them into the elevator, clearly the paranoia was getting worse. When the doors were closed and they had
started moving, there was a bang and a blinding flash as the elevator jerked to a halt. The security puppets stood
lifeless as the smoke agent started opening a trapdoor on the elevator floor. The smoke agent had fired an EMP
grenade, disabling all the electrical equipment in the area for about 30 seconds. He gave them a datastick with the
details of his investigation on it and told them to find an undercover smoke agent stationed in the lower city call
Harry Vortex, in the Hotel Icarus. The players took the datastick and climbed down the shaft, 30 seconds later they
heard the lift jerk back to life and multiple shots being fired.
Act 2 –Making Contact
The lower city was reached by a series of tunnels and shafts that made up the
machinery that pumped and filtered the artificial atmosphere to the city, the natural atmosphere of Opal, although
beautiful when viewed from space, is deadly to all forms of life. But these passage ways were not empty: there were
security drones patrolling all around, like floating disembodied metal heads, armed with rather nasty plasma guns.
These made the players’ journey quite dangerous, but their stealth rolls paid off and they made it to the lower
The lower city wasn’t nearly as bad as the near lawless-ness of Dome city but the
poverty was nearly as bad. The streets on the way to the Hotel Icarus (the whereabouts were located by using one of
the city’s many information points, sort of touch screen maps) were dotted with crowds of homeless people, workers
striking in front of factories, the usual signs of a down trodden underclass.
The Hotel itself was fairly unremarkable, only a flickering neon sign identified
it as such. Inside, the man behind the counter offered them a room and, with a few persuade rolls, he also gave out
the room number of Harry Vortex. They checked in, the room was a simple, slightly filthy, one-step-up from a prison
cell, but it is down the corridor from Harry’s room so that is all they need. They found and air vent that could be
accessed from their room and gave them a good view of Harry’s. From this vantage point, the room seemed just like
theirs, there were no signs of anyone staying there. They lowered themselves into the room and after a quick search
they found a few clothes, some toiletries and a rather powerful handgun. They decided to take the gun and leave a
note saying they wanted to talk and to meet them in their room.
A few hours passed while the players waited behind the door of their hotel room
until they hear footsteps in the corridor outside, it was Harry (or whoever was staying in Harry’s room) returning.
Minutes later there is a knock at the door, they open it but there is no-one there; a small metal sphere bounces
into the room and a loud bang rattles the walls of the building. It was a concusion grenade! However, a couple of
very difficult stamina rolls means that all it did was knock one of the players back in his chair. Harry Vortex
leapt into the room expecting to see his assailants unconscious on the floor but instead was confronted with a man
with a slightly dishevelled beard. Shocked by the effect (or lack thereof) of his grenade, Harry Vortex sat down
and started to listen to the players story. They told him they were witnesses to the incident on Stone and that the
Smoke agent they had been with had given them the Datastick when the authorities had turned hostile. They gave him
the Data Stick, and he tried to upload the information on his Smoke terminal hidden in his room. Unfortunately the
EMP blast from earlier had damaged it and the data was unreadable.
*Note to the reader. I had given the players a pendrive to represent the datastick
(a cheap one i got free with the advert scratched off). I renamed the drive SMOKE DATASTICK so that when Harry and
them went to up load it in the game, the players could plug the pendrive into my laptop. When it opened there was a
folder called “Select File For Upload”. Click here to see the contents of the files.
DATA FILE 01
DATA FILE 02
DATA FILE 03
DATA FILE 04
DATA FILE 05
DATA FILE 06
Most of the information was lost but on DATA FILE 04 there was a name and a face
that could be made out, Daniel Sapra. The players recognise him as the mysterious tattooed man they saw on Stone,
but Harry informs them that it he is a famous Uplifter who died over 100 years ago. A little odd that he should be
still going strong all these years later and even stranger that he would be carrying out such devastating terrorist
attacks. Harry told them they need to get this information to Smoke, get off-world and get to the nearest Unity
base. They would need to get a pass to the spaceport and stow-away or hijack a ship, the type of people who have
passes are space pilots, officials and medical staff. He knows a doctor, Dr Jobar, who has helped him before and
may help the players get a space pass. Dr Jobar works in sector 12 where, unfortunately, the rioting has caused the
local police forces to lock the sector down, no-one gets in or out.